Free cell game free
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The Tableau piles are numbered from 1 to 8, piles start with 7 cards each, piles with 6 cards each. The Foundations and Free Cells are empty. To win FreeCell, you must get all the cards onto the Foundations. The Foundations are ordered by suit and rank, each Foundation has one suit and you must put the cards onto them in the order Ace 2 3 4 5 6 7 8 9 10 Jack Queen King. To do that you can use the moves described below:. The game counts the moves you make, and measures the time it takes to finish the game, so you can compete against your previous best games if you want.
Currently this data is not stored anywhere, in the future I might add some kind of high scores. FreeCell is the second solitaire game I create, before that I created Klondike or "classic" solitaire and I've also made a few card games like Hearts, Spades and Whist. If you have any questions, comments or requests for other solitaire games you can send them to admin cardgames.
If you have any errors or problems when playing the game please include which browser you're using when you email me, it makes figuring out the problem a lot easier :. Many thanks go to Nicu Buculei , who created the excellent playing card images that I use for the game. This website uses cookies to store your preferences, and for advertising purposes.
Read more in our Privacy Policy or manage your privacy settings. The game is paused! Resume Game! Game: Start new game Keep playing anyway. Game You are currently playing game. Start numbered game Cancel. Even though you are available to use the freecells as much as you want, try to keep them available for future cards you may need to move around. Before the game begins, you will need to come up with a tactic and plan a few moves ahead of time. This will enable you to plan how to move cards to their homecells or free them to be moved to a freecell or below another card in the columns.
To move a free card from one position to another that is not a homecell or freecell there are three rules:. Here is an example: if you have seven of hearts in one column and six of spades in another, you can place the six below the seven.
On the other hand, if you have seven of hearts and six of diamonds, then you cannot. Below each black card will need to go a red one, and it needs to be one card lower — five below six, queen below the king, and so on. During the process of clearing up the board, you will come into a situation where you will manage to clear out an entire column and be left with seven or less.
In that case, you can grab any free card and move it to an empty column slot. It doesn't matter which card it is, as long as it is a free one.
The advantage of the game is that all cards are uncovered, meaning that there will be no surprises, and you have the option to plan well ahead. Since the game randomizes the cards, there may be a situation where you will be left with no options or possible moves. There are ways of avoiding this, but if you don't manage to do so, restart the game and try again.
If you like FreeCell, you may also like Spider Solitaire. Also, don't forget to play or the day for classic solitaire also known as klondike solitaire. And if you're looking for new types of games, we have over different solitaire card games. Good luck! There are variations in the number of Freecells, Columns or Decks. Some Freecell variants are played with two decks of cards. Many others vary on the number of columns or freecells. Freecell itself is often played with less than 4 freecells, in order to make the game more challenging.
Nearly every FreeCell game can be won. Only a very few FreeCell games are unwinnable. Column to FreeCell, any exposed card as long as there is an empty cell.
FreeCell to Column, as column to column. Column to suit home pile. Next card in order, starting with the Ace, ending with the King. Each suit is completely independent. FreeCell to suit home pile. As column to suit home pile. To improve the game play, multiple cards may be dragged at once as long as there are enough empty FreeCells such that the move could be made by moving the cards individually.
Keyboard play There are many keys you can use to make your game playing more efficient: Space Auto-finish—In foundation games, this moves all the cards it can up to the foundations z Undo x Redo n New Game g Replay the same game f Flip a card from the stock There is also a card-finder keyboard feature you can use to help you locate cards: a Highlight the aces 1 though 9 Highlight the cards with the rank pressed 0 or t Highlight the tens d, c, h, s Highlight the cards with the suit r, b Highlight the red or black cards You may combine the rank keys with the suit or color keys.
For example, if you hold down the "5" key and the "d" key then only the 5 of diamonds will be highlighted. Mouse play There are ways to use the mouse to make your game playing more efficient: Left Click Move the card to the most logical place might not be the best move, however Left Click in Empty Area Auto-finish—In foundation games, this moves all the cards it can up to the foundations Right Click Undo Super Moves You can use super moves to make your game playing more efficient.
Clicking or dragging a card that isn't immediately accessible will attempt to move all the cards above it in its stack until the move is valid. The effect will be the same as clicking each card.
If you cancel the drag or undo the move, all the cards will go back to where they were. Dragging a card or cards to the middle of a stack will attempt to move all the cards above the destination out of the way. The effect is the same as clicking each card.
To see where the cards will move, hold the dragged card s at the destination for a second. If you decide to move the dragged card s somewhere else, just drag them there and the other cards will go back to where they were.
Undoing the move will also move the cards back. If you drag a card or cards to the middle of a stack and the cards that move away would be valid to move back on top of the dragged card s , then they'll slide out of the way and let you just slip the card s in.
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