Cub scout bear handbook electives
After the Cub Scout carnival, discuss with the members of your den and your den leader what went well, what could be done better, and how everyone worked together to make the event a success.
With your den, develop a thank-you cheer to recognize those who helped organize the Cub Scout carnival. Make two simple pulleys, and use them to move objects. Make a lever by creating a seesaw using a spool and a wooden paint stirrer. Explore the way it balances by placing different objects on each end. Complete one of the following: Draw a Rube Goldberg—type machine. Include at least six steps to complete your action. Construct a real Rube Goldberg—type machine to complete a task assigned by your den leader.
Use at least two simple machines and include at least four steps. Requirement 5 is optional. Discuss with your family or den the history of marbles, such as where and when the game began. Talk about the different sizes of marbles and what they are made of and used for. Learn about three different marble games, and learn to play one of them. Learn how to keep score. Learn and follow the rules of the game.
Play the game with your family, friends, or your den. Learn four or five words that are used when talking about marbles. Tell what each of the words means and how it relates to playing marbles. Share this information with your den. Complete one of the following: With your den or family, make a marble obstacle course or marble golf course. Share what you create. Invite everyone to go through your course. Create your own game using marbles, and design rules for playing the game.
Share the game you created with your den, family, or friends. Explain the rules and how to play the game. With your den or family, create a marble race track. Have at least two lanes so you can race your favorite marbles against each other. Make a marble maze. With the help of an adult, make a marble bag to hold marbles. Think about what makes you laugh. Write down three things that make you laugh. Practice reading tongue twisters.
Create your own short story. Remove some nouns, verbs, adjectives, and adverbs from the story, leaving blanks. Without telling the story, have a friend insert his or her own nouns, verbs, adjectives, and adverbs in the story you created.
With a partner, play a game that makes you laugh. Share at least two jokes with members of your den to make them laugh. Practice at least two run-ons with your den, and perform them at a pack meeting or campfire program. Learn about some instances where a robot could be used in place of a human for work.
Know the safety rules. Make a windmill. Make a waterwheel. Make an invention of your own design that goes. Learn to play two familiar tunes on an ocarina, a harmonica, or a tonette.
Play in a den band using homemade or regular musical instruments. Play at a pack meeting. Play two tunes on any recognized band or orchestra instrument. Every project you do counts as one requirement Here are some ideas for art projects: Mobile or wire sculpture, Silhouette, Acrylic painting, Watercolor painting, Collage, Mosaic, Clay sculpture, Silk screen picture. Visit an art museum or picture gallery with your den or family.
Make an animal mask. Make a clown mask. Learn to push the shutter button without moving the camera. Do this without film in the camera until you have learned how. Look through the viewfinder and see what your picture will look like. Make sure that everything you want in your picture is in the frame of your viewfinder. Take five pictures of the same subject in different kinds of light. Subject in direct sun with direct light. Subject in direct sun with side light.
Subject in direct sun with back light. Subject in shade on a sunny day. Subject on a cloudy day. Put your pictures to use. Mount a picture on cardboard for display. Mount on cardboard and give it to a friend. Make three pictures that show how something happened tell a story and write a one sentence explanation for each.
Take a picture in your house. With available light. Using a flash attachment or photoflood bright light. Make shadow prints or blueprints of three kinds of leaves. Make a display of eight different animal tracks with an eraser print. Collect, press, and label 10 kinds of leaves. Build a waterscope and identify five types of water life. Collect eight kinds of plant seeds and label them. Collect, mount, and label 10 kinds of rocks or minerals.
Collect, mount, and label five kinds of shells. With your den, put on a magic show for someone else. Learn and show four puzzles. Learn and show three rope tricks. Seed bare spots. Get rid of weeds. Pick up litter. Agree ahead of time on what you will do. Make a sketch of a landscape plan for the area right around your home. Talk it over with a parent or den leader. Show which trees, shrubs and flowers you could plant to make the area look better.
The Cyber Chip portion of this requirement may be waived by your parent or guardian if you do not have access to the internet. Ask Andy. Baloo's Bugle. Wear the proper protective clothing. Take part in a council or pack-sponsored, money-earning sales program. Keep track of the sales you make yourself. When the. Help with a garage sale or rummage sale. This can be with your family, a neighbor, or a church, school, or pack event.
Start a stamp collection. You can get information about stamp collecting at any U. Post Office. Mount and display a collection of patches, coins, or other things to show at a pack meeting.
This can be any kind of collection. Every time you show a different kind of collection, it counts as one requirement. Start your own library. Keep your own books and pamphlets in order by subject. List the title, author, and subject of each on. Look up your state on a U. What other states touch its borders? Find your city or town on a map of your state. How far do you live from the state capital? In which time zone do you live? How many time zones are there in the United States?
Make a map showing the way from your home to your school or den meeting place. Mark a map showing the way to a place you would like to visit that is at least 50 miles from your home. Native Americans lived all over what is now the United States. Find the name of the tribe who lived nearest where you live now.
What is this tribe best known for? Learn, make equipment for, and play two Native American games with members of your den.
Be able to tell the rules, who. Make a model of an early Native American house. Bear Electives. Pack , Apr 28, , PM. This site is not supported nor sponsored by the Boy Scouts of America and in no way should be regarded as official. Any errors contained within this site are unintentional.
Bears have electives, similar to those found in the Wolf rank. Electives are not like achievements. A boy can pick any requirement he likes from the electives and do it.
When he has completed 10 elective requirements he has earned his first arrow point, a gold one. The Bear Electives These are the requirements as they appear in the edition of the Bear Handbook SPACE a. Keep a record of the weather for each day's temperature and a description of the weather each day fair skies, rain, fog, snow, etc. Keep a record of how many times the weather forecast is correct. RADIO a. Check with your local craft or hobby shop or the nearest Scout shop that carries a crystal radio kit.
Wire a buzzer or doorbell. BOATS a. ART a. Here are some ideas for art projects: Mobile or wind sculpture, Silhouette, Acrylic Painting, Watercolor painting, Collage, Mosaic, Clay sculpture, Silk screen picture.
MASKS a. Do this without film in the camera until you have learned how. Put your pictures to use. Make a picture in your house. MAGIC a. Learn and show three magic tricks. Seed bare spots.
Show what trees, shrubs and flowers you could plant to make the area look better. These might be having a cleanup party, painting, cleaning and painting trash barrels, and removing ragweed.
Each time you do this differently, it counts as a completed project. You can use a package of garden seeds, or use beans, pumpkin seeds, or watermelon seeds.
Do not enter an excavation area alone or without permission. Talk to a soil and water conservation officer, or a Forest Ranger about how the area will be planted and cared for, to grow again the way it was before the fire or slide.
Build three outdoor toss games. Demonstrate walking and kick turn, climbing with sidestep or herringbone, snowplow stop, stem turn, four linked snowplow or stem turns, and straight running in a downhill position, or a cross-country position, and show how to recover from a fall. Show how to do the standing long jump, the running long jump, or high jump.
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