Download oni full version
Worst of all is the music! The game puts this shrieking sounding music on whenever the blue Oni is present. This music I would go as far to say is even scarier than the actual Oni himself. Some people may wish that there was a little more back story to the Blue Oni or the actual mansion itself and usually in a movie or game I would agree with you. However, in the case of Ao Oni, I feel that not knowing what the deal with this place makes it that extra bit scarier.
As well as being a horror game, I would say that if I had to class Ao Oni as a style of game it would be a puzzle game. You will be required to explore the mansion, going from room to room. As you do you will need to find certain items, use them in the right place and in general use your smarts to figure out the various puzzles that the room has. The Oni will stalk you around the mansion and when he shows up you need to run away from him or hide and wait for him to leave.
Your buddies can be caught and killed and if they are they will become another Oni that will try and find and kill you! It is very intense stuff and you are always on edge, worried about when the Oni is going to come for you. There are different endings that you can get when you play Ao Oni. As far I experienced there were two different endings. One of which was truly terrifying and showed why the Blue Oni was hiding behind that creepy smirk he as.
If you love horror games and puzzle games I am sure that Ao Oni is going to be a game you really enjoy. It is very scary and has you on edge the whole time. It is also a very fun game to get a buddy to play while you watch them play it.
The puzzles are not all that difficult, but the fact you never know when Blue Oni is going to show up makes you nervous when trying to find items and then use them. This is a really fun game and one that I highly recommend you check out. If you are a fan of horror games, Ao Oni is certainly a game you have to check out. Ao Oni actually was first released around 10 years ago, but the game is still pretty popular to this day. One of the things that is pretty amusing about Ao Oni is the plot.
Stylized heavily with Anime elements, Oni is unique. Each encounter with an enemy gives you the chance to empty a clip worth of bullets into their chests or deliver a stunning spin kick to their jaws. However, even with this clever approach to gameplay, Oni suffers greatly in some very important areas.
Lacking any kind of strong multiplayer or non-story based play, Oni must stand on the strength of its gameplay and plotline. To start off with, although it can be a bit frustrating especially given the skill the AI exhibits when fighting, Oni is a blast to fight with.
Konoko has a series of basic combat moves and special power moves that she can use to reduce her opponent to a pile of quivering goo and a full complement of throws allow her to toss her enemy to the ground. Its hard to express how fun it can be to completely cream an enemy Striker one of the Syndicate thugs and then toss him off of a building with a well timed throw.
Imagine blazing away with a plasma rifle while sliding into an opponent's legs, only to spring up and do a leg throw on the opponent behind him! Granted, what I just described is probably the most difficult maneuver you can even attempt, but it could still be done. In a way, this is also one of the strongest drawbacks to the game, as it certainly seems like most of the enemies know a lot more about fighting than you do, especially when it comes to using firearms.
Without the ability to save anywhere Oni relies on automatic save points , relative scarcity of weapons and powerups, and a strong, tough-to-defeat AI, it can be quite frustrating to repeat some levels the dozens of times necessary to pass them.
Bungie spent a lot of time trying to replicate much of the gameplay that makes fighting games like Bloody Roar or Streetfighter fun and then combining it with the gunplay that makes games like Half-Life or Quake into classics.
An unfortunate lack of multiplayer or skirmish features severely limit its replay value, but most fans should get enough enjoyment out of the fighting to take it for one spin around the block. With the ability to switch easily between gunplay and a fist fight make it entertaining in the short run.
Although some of the level design is simplistic, without much clutter, all of the graphics in Oni are to be commended. With reflective surfaces, a wide variety of well designed textures, and gigantic level design, the game provides a good treat for the eye. Definitely one of the first in a new series of next generation titles, Oni exhibits strong level design and a sense for extremely detailed characters, adding to the suspension of disbelief that makes these titles strong.
The music, when it comes around, is definitely worth a good listen. With a strange techno sound, the soundtrack helps reinforce the very anime style of this game. This section of the game deserves a brief mention because, as you can see, Oni can run on a 2MB 3D Accelerated video card.
Given the nice visuals and even better gameplay evident in the Oni engine, the fact that it only needs a 2MB video card is incredibly impressive. If Bungie licensed the Oni engine, modifications based on it could prove to be the next wave in fan created games. The world is a miserable place to live. There is only one government, the masses live in fear of "Big Brother," and the last two superpowers are going at it with no real care for human life.
In this corner, the TCTF Technology Crimes Task Force , the World Coalition Government's watchdog whose sole purpose is to keep the population under its thumb; a task they accomplish by using the propaganda that the abuse of technology is bad and that the TCTF is the only thing protecting the populace from all forms of crime.
Too bad they operate like a Gestapo in their investigations. In the other corner we have The Syndicate , an evil only slightly worse since they provide the desperate and downtrodden with all the weapons and explosives they need to kill one another. The syndicate is headed by Boss Muro, a man who eliminated all other crime kingpins to make himself the number one.
With him running the show, crime has gotten worse and an epic showdown of biblical proportions looms on the horizon. As Konoko, a rookie agent for the TCTF, you have been charged with the bone breaking task of infiltrating The Syndicate, figuring out their evil intentions, and taking them down. Along the way expect conspiracies, betrayal, and a lot of action.
Gun blazing, hip throwing, jaw breaking action. First off, I want to say that being a fan of Anime Japanese Animation or Manga is going to be a plus for you when playing this game.
Many elements that are present in those mediums are implemented here: ultraviolence, martial arts action, two fisted gun toting, and of course doe-eyed characters. Fans will also appreciate the fully animated intro sequence. As far as the controls go though Let me say that the control configuration is incredibly difficult as every button is used frequently including the never used L3 and R3 buttons.
In addition, instead of the camera constantly following behind Konoko, you must steer it with the right analog stick while controlling Konoko's movements with the direction pad. Yes, this can get difficult, especially when fighting multiple enemies from all different sides. However, once you do become prolific with the control interface, you are treated to some incredibly cool action sequences as Konoko punches one bad guy in the face, uses him as a springboard, spinkicks another bad guy in the chest and then draws her mercury bow and freezes a third bad guy who heard the commotion from the next room.
It takes a bit to get used to, but toughing it out is worth it. You run into the next room and find an energy cell. You run back to where you were to exchange the pistol for the plasma rifle only to discover that the rifle has melted into oblivion. Do you get the hint yet? They don't want you shooting at anything. This decision reaches darkly comical proportions when you finally find an incredibly cool weapon, such as the sniper rifle, only to discover it takes an entire energy cell for only two shots.
Before long you'll adapt your thinking and charge headlong into battle armed with nothing more than your wits. You'll also find yourself sorely missing Quake and Unreal and their wealth of weapon choices.
Though this isn't much of a hindrance during the early stages of the game, it becomes a critical flaw later on. Keep in mind that you can't save the game. Now add the fact that sometimes you can't complete a level unless you die. That's right - you need to die and restart to finish the level. I found two broken levels that couldn't be completed until I restarted. The first game that punishes you for not dying.
Heck, for that matter, the game punishes you for finishing a level. Even if you hoard your hypos health packs and your ammunition, it is all taken away from you when you start a new level. They send poor Konoko to take on a platoon of bad guys but don't even bother to give her a gun, ammunition, a hypo or even a force shield - even though I finished the previous level relatively quite well equipped.
I played by their rules and fought with my fists instead of my gun. I stealthily avoided confrontation when possible to conserve my hypos and health and then had all of it taken away from me.
In the later parts of the game - the parts that may take minutes to complete without a save game feature , you will face up to five thugs at once. This wouldn't be so bad if you could take out two or three from a distance, or even if you could whip out the pistol and shoot your way through a tough area.
Combine this impossible situation with the fact that you'll probably have to replay this level times and the game suddenly doesn't seem like that much fun. Considering all the work that went into the game engine, the level design appears rather elementary. If you've played the demo, then you've seen a typical level - sparse, barren, boring and square. I haven't seen this many right angles since Doom. The levels are among the least memorable of any action game in the past couple of years.
The entire game -- yes, the entire game -- consists of running from room to room looking for a computer to unlock the next door. No inventive or ingenious solutions such as flooding a room and swimming out a ventilation shaft or jumping on a conveyer belt to take a shortcut around the bad guys. You can envision the line of thinking: "Obtuse angles get in the way of her punching and kicking. Caves and castles get in the way of that, too. We need warehouses to maximize the hand-to-hand combat potential.
Get rid of that ammo and add another unarmed soldier for Konoko to fistfight. Do that again for all 19 levels. On the positive side, the character animations are among the best in any game. Konoko doesn't simply run, she runs like an anime character - leaning far forward with sharp accentuated movements exactly as expected. Konoko's combat moves are fluid and smooth without any unrealistic snapping and warping. The audio is quite good and the music score fits perfectly with the game.
Graphics performance ranks among the best for smooth framerates and consistent performance. Oni sells itself as an innovative action game featuring hand-to-hand combat.
In those words, the game succeeds. But Oni also sells itself as fun. To say that Oni succeeds in this attempt would be an overstatement, for the developers threw too many kinks into the equation and they just don't add up.
Oni would be an above-average game if Bungie hadn't blown the in-game save feature. That one decision, though not fatal in itself, becomes critical when combined with the ever-increasing difficulty and the overt bias against guns, ammo and health. A patch could help turn the game around, but don't hold your breath -- Bungie's primary focus on consoles is evidenced by the entire design of Oni.
Screenshots from MobyGames. Pandawatch 1 point. Halo Nerd here looking to revisit a game I only played on a friends ps2 years ago. Elruna 2 points. I don't know why I didn't search for this game earlier. I remember finding a CD with Oni demo on it as a kid and being surprised at how smooth and varied the combat was. I wish more games these days had that top center 3rd person instead of the side. God, I sounded old. I have been addicted to this till now.
Wait what 4 points.
0コメント